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Moving Pictures
Testing the camera rotator drive
early in development (1.3MB)
Turning a piece of Delrin on the Metal
Lathe to make the slip rings (1.3MB)
Drilling out the same piece of Delrin
to pass the axle through it. Delrin is a slippery plastic, and the
workpiece can be seen to move in the lathe chuck as the drill pressed
into the work. This is normally not good, but it worked out fine once
it started to cut. Drilling on the lathe is done by rotating the
workpiece and holding the drill bit stationary. This assures that the
hole is exactly down the center of the rod. (15 sec, 1.3MB)
View through the camera (monochrome)
during testing in the lab. Camera travels around for a bit, then
gets caught in the cyclone, and leaves Kansas. High quality MPEG,
with the exception of being a tiny bit jerky in spots, so the video
looks pretty much like it does on a monitor. (~1min 10sec, 15.4MB)
Veiw in the gallery of a user operating the
console. Scenes show the user, how the user sees the video
(projection on an 8 foot square area), and how the barrel mover is in
a different location from where the viewer sits. The barrel mover is
not explictily exposed to view in the gallery setting, but is vaguely
hidden as a "decoy sculpture". Sound is an important part of this
installation art work. One source of sound in this clip is contact
microphones placed on the frame of the barrel mover.(1min 40 sec,
19.6MB) This video is an excerpt from the
Official
documentation of the piece. (~6 min, 75.9MB)
Homing the camera arm and camera rotator
axes at startup. This is what homing looks like. (~40 sec,
6.9MB)
Detailed overview of the entire machine
running in the lab during final testing. (~1 min 20 sec,
15.8MB)
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